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daneel
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2026-02-16
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daneel
pushed to
master
at
martin/allienrpg_03_2026
2026-03-25 08:13:52 +00:00
1c2622b1a4
Conditions: match character card exactly (Fatigued, Radiation only)
daneel
pushed to
master
at
martin/allienrpg_03_2026
2026-03-25 08:09:13 +00:00
ea8c770071
Conditions: toggle system with known states + panic table
daneel
pushed to
master
at
martin/allienrpg_03_2026
2026-03-25 08:03:25 +00:00
2325b8614b
Fix duplicate item handling, readable weapon display in status
daneel
pushed to
master
at
martin/allienrpg_03_2026
2026-03-25 07:56:48 +00:00
a43480a93f
Unified inventory commands: one entry per category in dispatch
daneel
pushed to
master
at
martin/allienrpg_03_2026
2026-03-25 07:30:54 +00:00
c3fbb6df3b
Room notes, sorted completions, inventory mgmt, view mode, dispatch
daneel
pushed to
master
at
martin/allienrpg_03_2026
2026-03-24 17:37:23 +00:00
08867a378c
Weapons/armor: rename fields to match herní karta columns
daneel
pushed to
master
at
martin/allienrpg_03_2026
2026-03-24 17:25:43 +00:00
333182ecf6
Update CLAUDE.md: fix dice color description (black base + yellow stress)
daneel
pushed to
master
at
martin/allienrpg_03_2026
2026-03-24 17:25:04 +00:00
d6325adead
Dice calc: fix colors — black base + yellow stress (Alien RPG rules)
daneel
pushed to
master
at
martin/allienrpg_03_2026
2026-03-24 17:18:59 +00:00
3c6c347a99
Update CLAUDE.md to current state, add session checkpoint
daneel
pushed to
master
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martin/allienrpg_03_2026
2026-03-24 17:06:51 +00:00
3200035eb6
Dice calc: yellow base + black stress dice (Alien RPG rules)
daneel
pushed to
master
at
martin/allienrpg_03_2026
2026-03-24 16:42:58 +00:00
362b8dae58
Dice calc: show results in buffer, include stress in menu
daneel
pushed to
master
at
martin/allienrpg_03_2026
2026-03-24 16:34:07 +00:00
8d6098ff83
Dice calc: subtract stress from base dice pool
daneel
pushed to
master
at
martin/allienrpg_03_2026
2026-03-24 16:30:16 +00:00
95dd5f769d
Fix tower connection, remove buddy/rival/xp, add dice calc, universal editor
daneel
pushed to
master
at
martin/allienrpg_03_2026
2026-03-24 16:08:40 +00:00
ebcf77f3e2
Align character data with PDF card, add stat editor and resolve
daneel
pushed to
master
at
martin/allienrpg_03_2026
2026-03-24 15:37:45 +00:00
54bcefc481
Full character card in status, relative stress/health changes
daneel
pushed to
master
at
martin/allienrpg_03_2026
2026-03-24 15:33:44 +00:00
7408bd1b1c
Remove 20 prulez rooms, extend F-chodba to full corridor, add cross-deck links
daneel
pushed to
master
at
martin/allienrpg_03_2026
2026-03-24 14:54:40 +00:00
f992565eeb
Add F-chodba corridor, fix deck F connections from PDF map
daneel
pushed to
master
at
martin/allienrpg_03_2026
2026-03-24 14:17:48 +00:00
a6c02a6969
Fix move/state persistence, use switch-to-buffer for screen reader
daneel
pushed to
master
at
martin/allienrpg_03_2026
2026-03-24 14:08:41 +00:00
9ebffa1a43
Improve accessibility: path as bullet steps, fix status format
daneel
pushed to
master
at
martin/allienrpg_03_2026
2026-03-24 14:00:21 +00:00
6b3ad21e45
Fix pathfinding bug, add room descriptions for accessibility
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