Files
emacs/java/org/gnu/emacs/EmacsView.java
Po Lu a1941cd7a7 Update Android port
* doc/emacs/android.texi (Android Windowing): Remove yet another
limitation.
* java/debug.sh: Make this work on systems which prohibit
attaching to app processes from adbd.
* java/org/gnu/emacs/EmacsCopyArea.java (perform): Avoid
creating copies whenever possible.
* java/org/gnu/emacs/EmacsSurfaceView.java (EmacsSurfaceView):
Remove SurfaceView based implementation and use manual double
buffering with invalidate instead.
* java/org/gnu/emacs/EmacsView.java (EmacsView, handleDirtyBitmap)
(raise, lower, onDetachedFromWindow): Adjust accordingly.
* java/org/gnu/emacs/EmacsWindow.java (windowUpdated): Remove
function.
* src/sfntfont.c (sfntfont_open): Set font->max_width correctly.
2023-02-10 18:57:51 +08:00

572 lines
13 KiB
Java

/* Communication module for Android terminals. -*- c-file-style: "GNU" -*-
Copyright (C) 2023 Free Software Foundation, Inc.
This file is part of GNU Emacs.
GNU Emacs is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
GNU Emacs is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GNU Emacs. If not, see <https://www.gnu.org/licenses/>. */
package org.gnu.emacs;
import android.content.Context;
import android.content.res.ColorStateList;
import android.text.InputType;
import android.view.ContextMenu;
import android.view.View;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.ViewGroup;
import android.view.inputmethod.EditorInfo;
import android.view.inputmethod.InputConnection;
import android.view.inputmethod.InputMethodManager;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Rect;
import android.graphics.Region;
import android.graphics.Paint;
import android.os.Build;
import android.util.Log;
/* This is an Android view which has a back and front buffer. When
swapBuffers is called, the back buffer is swapped to the front
buffer, and any damage is invalidated. frontBitmap and backBitmap
are modified and used both from the UI and the Emacs thread. As a
result, there is a lock held during all drawing operations.
It is also a ViewGroup, as it also lays out children. */
public class EmacsView extends ViewGroup
{
public static final String TAG = "EmacsView";
/* The associated EmacsWindow. */
public EmacsWindow window;
/* The buffer bitmap. */
public Bitmap bitmap;
/* The associated canvases. */
public Canvas canvas;
/* The damage region. */
public Region damageRegion;
/* The paint. */
public Paint paint;
/* The associated surface view. */
private EmacsSurfaceView surfaceView;
/* Whether or not a configure event must be sent for the next layout
event regardless of what changed. */
public boolean mustReportLayout;
/* Whether or not bitmaps must be recreated upon the next call to
getBitmap. */
private boolean bitmapDirty;
/* Whether or not a popup is active. */
private boolean popupActive;
/* The current context menu. */
private EmacsContextMenu contextMenu;
/* The last measured width and height. */
private int measuredWidth, measuredHeight;
/* The serial of the last clip rectangle change. */
private long lastClipSerial;
/* The InputMethodManager for this view's context. */
private InputMethodManager imManager;
/* Whether or not this view is attached to a window. */
public boolean isAttachedToWindow;
/* Whether or not this view should have the on screen keyboard
displayed whenever possible. */
public boolean isCurrentlyTextEditor;
public
EmacsView (EmacsWindow window)
{
super (EmacsService.SERVICE);
Object tem;
this.window = window;
this.damageRegion = new Region ();
this.paint = new Paint ();
setFocusable (true);
setFocusableInTouchMode (true);
/* Create the surface view. */
this.surfaceView = new EmacsSurfaceView (this);
addView (this.surfaceView);
/* Get rid of the default focus highlight. */
if (Build.VERSION.SDK_INT > Build.VERSION_CODES.O)
setDefaultFocusHighlightEnabled (false);
/* Obtain the input method manager. */
tem = getContext ().getSystemService (Context.INPUT_METHOD_SERVICE);
imManager = (InputMethodManager) tem;
}
private void
handleDirtyBitmap ()
{
Bitmap oldBitmap;
if (measuredWidth == 0 || measuredHeight == 0)
return;
if (!isAttachedToWindow)
return;
/* If bitmap is the same width and height as the measured width
and height, there is no need to do anything. Avoid allocating
the extra bitmap. */
if (bitmap != null
&& (bitmap.getWidth () == measuredWidth
&& bitmap.getHeight () == measuredHeight))
{
bitmapDirty = false;
return;
}
/* Save the old bitmap. */
oldBitmap = bitmap;
/* Recreate the front and back buffer bitmaps. */
bitmap
= Bitmap.createBitmap (measuredWidth,
measuredHeight,
Bitmap.Config.ARGB_8888);
bitmap.eraseColor (0xffffffff);
/* And canvases. */
canvas = new Canvas (bitmap);
canvas.save ();
/* Since the clip rectangles have been cleared, clear the clip
rectangle ID. */
lastClipSerial = 0;
/* Copy over the contents of the old bitmap. */
if (oldBitmap != null)
canvas.drawBitmap (oldBitmap, 0f, 0f, new Paint ());
bitmapDirty = false;
/* Explicitly free the old bitmap's memory. */
if (oldBitmap != null)
{
oldBitmap.recycle ();
surfaceView.setBitmap (null, null);
}
/* Some Android versions still don't free the bitmap until the
next GC. */
Runtime.getRuntime ().gc ();
}
public synchronized void
explicitlyDirtyBitmap ()
{
bitmapDirty = true;
}
public synchronized Bitmap
getBitmap ()
{
if (bitmapDirty || bitmap == null)
handleDirtyBitmap ();
return bitmap;
}
public synchronized Canvas
getCanvas (EmacsGC gc)
{
int i;
if (bitmapDirty || bitmap == null)
handleDirtyBitmap ();
if (canvas == null)
return null;
/* Update clip rectangles if necessary. */
if (gc.clipRectID != lastClipSerial)
{
canvas.restore ();
canvas.save ();
if (gc.real_clip_rects != null)
{
for (i = 0; i < gc.real_clip_rects.length; ++i)
canvas.clipRect (gc.real_clip_rects[i]);
}
lastClipSerial = gc.clipRectID;
}
return canvas;
}
@Override
protected void
onMeasure (int widthMeasureSpec, int heightMeasureSpec)
{
Rect measurements;
int width, height;
/* Return the width and height of the window regardless of what
the parent says. */
measurements = window.getGeometry ();
width = measurements.width ();
height = measurements.height ();
/* Now apply any extra requirements in widthMeasureSpec and
heightMeasureSpec. */
if (MeasureSpec.getMode (widthMeasureSpec) == MeasureSpec.EXACTLY)
width = MeasureSpec.getSize (widthMeasureSpec);
else if (MeasureSpec.getMode (widthMeasureSpec) == MeasureSpec.AT_MOST
&& width > MeasureSpec.getSize (widthMeasureSpec))
width = MeasureSpec.getSize (widthMeasureSpec);
if (MeasureSpec.getMode (heightMeasureSpec) == MeasureSpec.EXACTLY)
height = MeasureSpec.getSize (heightMeasureSpec);
else if (MeasureSpec.getMode (heightMeasureSpec) == MeasureSpec.AT_MOST
&& height > MeasureSpec.getSize (heightMeasureSpec))
height = MeasureSpec.getSize (heightMeasureSpec);
super.setMeasuredDimension (width, height);
}
/* Note that the monitor lock for the window must never be held from
within the lock for the view, because the window also locks the
other way around. */
@Override
protected void
onLayout (boolean changed, int left, int top, int right,
int bottom)
{
int count, i;
View child;
Rect windowRect;
int wantedWidth, wantedHeight;
count = getChildCount ();
measuredWidth = right - left;
measuredHeight = bottom - top;
/* Dirty the back buffer. */
if (changed)
explicitlyDirtyBitmap ();
for (i = 0; i < count; ++i)
{
child = getChildAt (i);
Log.d (TAG, "onLayout: " + child);
if (child == surfaceView)
child.layout (0, 0, right - left, bottom - top);
else if (child.getVisibility () != GONE)
{
if (!(child instanceof EmacsView))
continue;
/* What to do: lay out the view precisely according to its
window rect. */
windowRect = ((EmacsView) child).window.getGeometry ();
child.layout (windowRect.left, windowRect.top,
windowRect.right, windowRect.bottom);
}
}
/* Now report the layout change to the window. */
if (changed || mustReportLayout)
{
mustReportLayout = false;
window.viewLayout (left, top, right, bottom);
}
}
public void
damageRect (Rect damageRect)
{
synchronized (damageRegion)
{
damageRegion.union (damageRect);
}
}
/* This method is called from both the UI thread and the Emacs
thread. */
public void
swapBuffers ()
{
Canvas canvas;
Rect damageRect;
Bitmap bitmap;
damageRect = null;
synchronized (damageRegion)
{
if (damageRegion.isEmpty ())
return;
bitmap = getBitmap ();
/* Transfer the bitmap to the surface view, then invalidate
it. */
surfaceView.setBitmap (bitmap, damageRect);
}
}
@Override
public boolean
onKeyDown (int keyCode, KeyEvent event)
{
window.onKeyDown (keyCode, event);
return true;
}
@Override
public boolean
onKeyMultiple (int keyCode, int repeatCount, KeyEvent event)
{
window.onKeyDown (keyCode, event);
return true;
}
@Override
public boolean
onKeyUp (int keyCode, KeyEvent event)
{
window.onKeyUp (keyCode, event);
return true;
}
@Override
public void
onFocusChanged (boolean gainFocus, int direction,
Rect previouslyFocusedRect)
{
window.onFocusChanged (gainFocus);
super.onFocusChanged (gainFocus, direction,
previouslyFocusedRect);
}
@Override
public boolean
onGenericMotionEvent (MotionEvent motion)
{
return window.onSomeKindOfMotionEvent (motion);
}
@Override
public boolean
onTouchEvent (MotionEvent motion)
{
return window.onTouchEvent (motion);
}
private void
moveChildToBack (View child)
{
int index;
index = indexOfChild (child);
if (index > 0)
{
detachViewFromParent (index);
/* The view at 0 is the surface view. */
attachViewToParent (child, 1,
child.getLayoutParams());
}
}
/* The following two functions must not be called if the view has no
parent, or is parented to an activity. */
public void
raise ()
{
EmacsView parent;
parent = (EmacsView) getParent ();
Log.d (TAG, "raise: parent " + parent);
if (parent.indexOfChild (this)
== parent.getChildCount () - 1)
return;
parent.bringChildToFront (this);
}
public void
lower ()
{
EmacsView parent;
parent = (EmacsView) getParent ();
Log.d (TAG, "lower: parent " + parent);
if (parent.indexOfChild (this) == 1)
return;
parent.moveChildToBack (this);
}
@Override
protected void
onCreateContextMenu (ContextMenu menu)
{
if (contextMenu == null)
return;
contextMenu.expandTo (menu);
}
public boolean
popupMenu (EmacsContextMenu menu, int xPosition,
int yPosition)
{
if (popupActive)
return false;
contextMenu = menu;
popupActive = true;
/* Use showContextMenu (float, float) on N to get actual popup
behavior. */
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N)
return showContextMenu ((float) xPosition, (float) yPosition);
else
return showContextMenu ();
}
public void
cancelPopupMenu ()
{
if (!popupActive)
throw new IllegalStateException ("cancelPopupMenu called without"
+ " popupActive set");
contextMenu = null;
popupActive = false;
}
@Override
public synchronized void
onDetachedFromWindow ()
{
isAttachedToWindow = false;
synchronized (this)
{
/* Recycle the bitmap and call GC. */
bitmap.recycle ();
bitmap = null;
canvas = null;
surfaceView.setBitmap (null, null);
/* Collect the bitmap storage; it could be large. */
Runtime.getRuntime ().gc ();
}
super.onDetachedFromWindow ();
}
@Override
public synchronized void
onAttachedToWindow ()
{
isAttachedToWindow = true;
/* Dirty the bitmap, as it was destroyed when onDetachedFromWindow
was called. */
bitmapDirty = true;
/* Now expose the view contents again. */
EmacsNative.sendExpose (this.window.handle, 0, 0,
measuredWidth, measuredHeight);
super.onAttachedToWindow ();
}
public void
showOnScreenKeyboard ()
{
/* Specifying no flags at all tells the system the user asked for
the input method to be displayed. */
imManager.showSoftInput (this, 0);
isCurrentlyTextEditor = true;
}
public void
hideOnScreenKeyboard ()
{
imManager.hideSoftInputFromWindow (this.getWindowToken (),
0);
isCurrentlyTextEditor = false;
}
@Override
public InputConnection
onCreateInputConnection (EditorInfo info)
{
/* Make sure the input method never displays a full screen input
box that obscures Emacs. */
info.imeOptions = EditorInfo.IME_FLAG_NO_FULLSCREEN;
/* But don't return an InputConnection, in order to force the on
screen keyboard to work correctly. */
return null;
}
@Override
public boolean
onCheckIsTextEditor ()
{
/* If value is true, then the system will display the on screen
keyboard. */
return isCurrentlyTextEditor;
}
};