(Compilation): Move and split kill-compilation para.

Add para about multiple compilers.
(Compilation Mode): Commands also available in grep mode and others.
Mention C-u C-x ` more tutorially.  Clarify C-x `.
(Compilation Shell): Clarify.  Put Bash example first.
(Grep Searching): Minor cleanups; add @w.
(Debuggers): Minor cleanups.
(Starting GUD): Make GDB xgraphical mode issue clearer.
(Debugger Operation): Lots of clarifications including
GDB tooltip side-effect issue.
(Commands of GUD): Clarify.
(GUD Customization): Add bashdb-mode-hook.
(GDB Graphical Interface): Rewrite for clarity.
(GDB User Interface Layout): Rewrite for clarity.
(Stack Buffer, Watch Expressions): Likewise.
(Other GDB User Interface Buffers): Cleanups.
(Lisp Libraries, External Lisp): Cleanup.
This commit is contained in:
Richard M. Stallman
2006-02-07 23:47:53 +00:00
parent bbf0fec6a0
commit 41f633c104

View File

@@ -90,23 +90,12 @@ above point, which remains at the end. If point is not at the end of
the buffer, it remains fixed while more compilation output is added at
the end of the buffer.
@cindex compilation buffer, keeping current position at the end
@cindex compilation buffer, keeping point at end
@vindex compilation-scroll-output
If you set the variable @code{compilation-scroll-output} to a
non-@code{nil} value, then the compilation buffer always scrolls to
follow output as it comes in.
@findex kill-compilation
When the compiler process terminates, for whatever reason, the mode
line of the @samp{*compilation*} buffer changes to say @samp{exit}
(followed by the exit code, @samp{[0]} for a normal exit), or
@samp{signal} (if a signal terminated the process), instead of
@samp{run}. Starting a new compilation also kills any running
compilation, as only one can exist at any time. However, @kbd{M-x
compile} asks for confirmation before actually killing a compilation
that is running. You can also kill the compilation process with
@kbd{M-x kill-compilation}.
@findex recompile
To rerun the last compilation with the same command, type @kbd{M-x
recompile}. This automatically reuses the compilation command from
@@ -115,6 +104,25 @@ the last invocation of @kbd{M-x compile}. It also reuses the
directory, which is the directory in which the previous compilation
was started.
When the compiler process terminates, for whatever reason, the mode
line of the @samp{*compilation*} buffer changes to say @samp{exit}
(followed by the exit code, @samp{[0]} for a normal exit), or
@samp{signal} (if a signal terminated the process), instead of
@samp{run}.
@findex kill-compilation
Starting a new compilation also kills any compilation
running in @samp{*compilation*}, as the buffer can only handle one
compilation at any time. However, @kbd{M-x compile} asks for
confirmation before actually killing a compilation that is running.
You can also kill the compilation process with @kbd{M-x
kill-compilation}.
If you want to run two compilations at once, you should start the
first one, then rename the @samp{*compilation*} buffer (perhaps using
@code{rename-uniquely}; @pxref{Misc Buffer}), and start the other
compilation. That will create a new @samp{*compilation*} buffer.
Emacs does not expect a compiler process to launch asynchronous
subprocesses; if it does, and they keep running after the main
compiler process has terminated, Emacs may kill them or their output
@@ -146,21 +154,23 @@ variable settings override the usual ones.
@node Compilation Mode
@section Compilation Mode
@findex compile-goto-error
@cindex Compilation mode
@cindex mode, Compilation
The @samp{*compilation*} buffer uses a special major mode, Compilation
mode, whose main feature is to provide a convenient way to look at the
source line where the error happened.
The @samp{*compilation*} buffer uses a special major mode,
Compilation mode, whose main feature is to provide a convenient way to
visit the source line corresponding to an error message. These
commands are also available in other special buffers that list
locations in files, including those made by @kbd{M-x grep} and
@kbd{M-x occur}.
@table @kbd
@item M-g M-n
@itemx M-g n
@itemx C-x `
Visit the locus of the next compiler error message or @code{grep} match.
Visit the locus of the next error message or match.
@item M-g M-p
@itemx M-g p
Visit the locus of the previous compiler error message or @code{grep} match.
Visit the locus of the previous error message or match.
@item @key{RET}
Visit the locus of the error message that point is on.
This command is used in the compilation buffer.
@@ -183,16 +193,17 @@ Toggle Next Error Follow minor mode, which makes cursor motion in the
compilation buffer produce automatic source display.
@end table
@kindex M-g M-n
@kindex M-g n
@kindex C-x `
@findex next-error
@findex compile-goto-error
You can visit the source for any particular error message by moving
point in the @samp{*compilation*} buffer to that error message and
typing @key{RET} (@code{compile-goto-error}). Alternatively, you can
click @kbd{Mouse-2} on the error message; you need not switch to the
@samp{*compilation*} buffer first.
@kindex M-g M-n
@kindex M-g n
@kindex C-x `
@findex next-error
@vindex next-error-highlight
To parse the compiler error messages sequentially, type @kbd{C-x `}
(@code{next-error}). The character following the @kbd{C-x} is the
@@ -203,27 +214,30 @@ location of the error in another window. It also momentarily
highlights the relevant source line. You can change the behavior of
this highlighting with the variable @code{next-error-highlight}.
The first time @kbd{C-x `} is used after the start of a compilation,
it moves to the first error's location. Subsequent uses of @kbd{C-x `}
advance down to subsequent errors. If you visit a specific error
message with @key{RET} or @kbd{Mouse-2}, subsequent @kbd{C-x `}
commands advance from there. When @kbd{C-x `} gets to the end of the
The first time @w{@kbd{C-x `}} is used after the start of a compilation,
it moves to the first error's location. Subsequent uses of @kbd{C-x
`} advance down to subsequent errors. If you visit a specific error
message with @key{RET} or @kbd{Mouse-2}, subsequent @w{@kbd{C-x `}}
commands advance from there. When @w{@kbd{C-x `}} gets to the end of the
buffer and finds no more error messages to visit, it fails and signals
an Emacs error.
an Emacs error. @w{@kbd{C-u C-x `}} starts scanning from the beginning of
the compilation buffer, and goes to the first error's location.
@vindex compilation-skip-threshold
By default, @kbd{C-x `} skips less important messages. The variable
By default, @w{@kbd{C-x `}} skips less important messages. The variable
@code{compilation-skip-threshold} controls this. If its value is 2,
@kbd{C-x `} skips anything less than error, 1 skips anything less
than warning, and 0 doesn't skip any messages.
@w{@kbd{C-x `}} skips anything less than error, 1 skips anything less
than warning, and 0 doesn't skip any messages. The default is 1.
When the left fringe is displayed, an arrow points to the
current message in the compilation buffer. The variable
When the window has a left fringe, an arrow in the fringe points to
the current message in the compilation buffer. The variable
@code{compilation-context-lines} controls the number of lines of
leading context in the window before the current message. If it is
@code{nil} and the left fringe is displayed, the window doesn't
scroll. If there is no left fringe, no arrow is displayed and a value
of @code{nil} means display the message at the top of the window.
leading context to display before the current message. Going to an
error message location scrolls the @samp{*compilation*} buffer to put
the message that far down from the top. The value @code{nil} is
special: if there's a left fringe, the window doesn't scroll at all
if the message is already visible. If there is no left fringe,
@code{nil} means display the message at the top of the window.
If you're not in the compilation buffer when you run
@code{next-error}, Emacs will look for a buffer that contains error
@@ -233,9 +247,6 @@ then at the current buffer. Finally, Emacs looks at all the remaining
buffers. @code{next-error} signals an error if it can't find any such
buffer.
@kbd{C-u C-x `} starts scanning from the beginning of the compilation
buffer. This is one way to process the same set of errors again.
@vindex compilation-error-regexp-alist
@vindex grep-regexp-alist
To parse messages from the compiler, Compilation mode uses the
@@ -280,28 +291,28 @@ files by FTP (@pxref{File Names}).
@node Compilation Shell
@section Subshells for Compilation
Emacs uses a shell to run the compilation command, but specifies
the option for a noninteractive shell. This means, in particular, that
Emacs uses a shell to run the compilation command, but specifies the
option for a noninteractive shell. This means, in particular, that
the shell should start with no prompt. If you find your usual shell
prompt making an unsightly appearance in the @samp{*compilation*}
buffer, it means you have made a mistake in your shell's init file by
setting the prompt unconditionally. (This init file's name may be
@file{.bashrc}, @file{.profile}, @file{.cshrc}, @file{.shrc}, or various
other things, depending on the shell you use.) The shell init file
should set the prompt only if there already is a prompt. In csh, here
is how to do it:
@example
if ($?prompt) set prompt = @dots{}
@end example
@noindent
And here's how to do it in bash:
@file{.bashrc}, @file{.profile}, @file{.cshrc}, @file{.shrc}, or
various other things, depending on the shell you use.) The shell init
file should set the prompt only if there already is a prompt. Here's
how to do it in bash:
@example
if [ "$@{PS1+set@}" = set ]
then PS1=@dots{}
fi
@end example
@noindent
And here's how to do it in csh:
@example
if ($?prompt) set prompt = @dots{}
@end example
There may well be other things that your shell's init file
@@ -335,18 +346,18 @@ Kill the running @code{grep} subprocess.
@end table
@findex grep
To run @code{grep}, type @kbd{M-x grep}, then enter a command line that
specifies how to run @code{grep}. Use the same arguments you would give
@code{grep} when running it normally: a @code{grep}-style regexp
(usually in single-quotes to quote the shell's special characters)
followed by file names, which may use wildcards. If you specify a
prefix argument for @kbd{M-x grep}, it figures out the tag
To run @code{grep}, type @kbd{M-x grep}, then enter a command line
that specifies how to run @code{grep}. Use the same arguments you
would give @code{grep} when running it normally: a @code{grep}-style
regexp (usually in single-quotes to quote the shell's special
characters) followed by file names, which may use wildcards. If you
specify a prefix argument for @kbd{M-x grep}, it detects the tag
(@pxref{Tags}) around point, and puts that into the default
@code{grep} command.
The output from @code{grep} goes in the @samp{*grep*} buffer. You
can find the corresponding lines in the original files using @kbd{C-x
`}, @key{RET}, and so forth, just like compilation errors.
can find the corresponding lines in the original files using @w{@kbd{C-x
`}}, @key{RET}, and so forth, just like compilation errors.
Some grep programs accept a @samp{--color} option to output special
markers around matches for the purpose of highlighting. You can make
@@ -403,12 +414,11 @@ Flymake, flymake, The Flymake Manual}.
@c Do you believe in GUD?
The GUD (Grand Unified Debugger) library provides an interface to
various symbolic debuggers from within Emacs. We recommend the
debugger GDB, which is free software, but you can also run DBX, SDB or
XDB if you have them. GUD can also serve as an interface to Perl's
debugging mode, the Python debugger PDB, the bash debugger, and to
JDB, the Java Debugger. @xref{Debugging,, The Lisp Debugger, elisp,
the Emacs Lisp Reference Manual}, for information on debugging Emacs
Lisp programs.
debugger GDB, which is free software, but GUD can also run DBX, SDB or
XDB. GUD can also serve as an interface to Perl's debugging mode, the
Python debugger PDB, the Bash debugger, and to JDB, the Java Debugger.
@xref{Debugging,, The Lisp Debugger, elisp, the Emacs Lisp Reference
Manual}, for information on debugging Emacs Lisp programs.
@menu
* Starting GUD:: How to start a debugger subprocess.
@@ -429,24 +439,27 @@ to a particular debugger program.
@table @kbd
@item M-x gdb @key{RET} @var{file} @key{RET}
@findex gdb
Run GDB as a subprocess of Emacs. By default, this operates in
graphical mode; @xref{GDB Graphical Interface}. Graphical mode
does not support any other debuggers.
Run GDB as a subprocess of Emacs. By default, this uses an IDE-like
graphical interface; see @ref{GDB Graphical Interface}. Only GDB
works with the graphical interface.
@item M-x dbx @key{RET} @var{file} @key{RET}
@findex dbx
Similar, but run DBX instead of GDB.
Run DBX as a subprocess of Emacs. Since Emacs does not implement a
graphical interface for DBX, communication with DBX works by typing
commands in the GUD interaction buffer. The same is true for all
the other supported debuggers.
@item M-x xdb @key{RET} @var{file} @key{RET}
@findex xdb
@vindex gud-xdb-directories
Similar, but run XDB instead of GDB. Use the variable
Similar, but run XDB. Use the variable
@code{gud-xdb-directories} to specify directories to search for source
files.
@item M-x sdb @key{RET} @var{file} @key{RET}
@findex sdb
Similar, but run SDB instead of GDB.
Similar, but run SDB.
Some versions of SDB do not mention source file names in their
messages. When you use them, you need to have a valid tags table
@@ -484,27 +497,25 @@ allowed. GUD assumes that the first argument not starting with a
@subsection Debugger Operation
@cindex fringes, and current execution line in GUD
When you run a debugger with GUD, the debugger uses an Emacs buffer
for its ordinary input and output. This is called the GUD buffer. The
debugger displays the source files of the program by visiting them in
Emacs buffers. An arrow (@samp{=>}) in one of these buffers indicates
the current execution line.@footnote{Under a window system, the arrow
appears in the left fringe of the Emacs window.} Moving point in this
buffer does not move the arrow.
When you run a debugger with GUD using the textual interface, the
debugger uses an Emacs buffer for its ordinary input and output. This
is called the GUD buffer. Input and output from the program you are
debugging also use this buffer.
The debugger displays the source files of the program by visiting
them in Emacs buffers. An arrow in the left fringe indicates the
current execution line.@footnote{On a text-only terminal, the arrow
appears as @samp{=>} and overlays the first two text columns.} Moving
point in this buffer does not move the arrow. The arrow is not part
of the file's text; it appears only on the screen.
You can start editing these source files at any time in the buffers
that display them. The arrow is not part of the file's
text; it appears only on the screen. If you do modify a source file,
keep in mind that inserting or deleting lines will throw off the arrow's
positioning; GUD has no way of figuring out which line corresponded
before your changes to the line number in a debugger message. Also,
you'll typically have to recompile and restart the program for your
changes to be reflected in the debugger's tables.
If you wish, you can control your debugger process entirely through the
debugger buffer, which uses a variant of Shell mode. All the usual
commands for your debugger are available, and you can use the Shell mode
history commands to repeat them. @xref{Shell Mode}.
that display them. If you do modify a source file, keep in mind that
inserting or deleting lines will throw off the arrow's positioning;
GUD has no way of figuring out which line corresponded before your
changes to the line number in a debugger message. Also, you'll
typically have to recompile and restart the program for your changes
to be reflected in the debugger's tables.
@cindex tooltips with GUD
@vindex tooltip-gud-modes
@@ -521,23 +532,30 @@ the list @code{gud-tooltip-modes}. If the variable
@code{gud-tooltip-echo-area} is non-@code{nil} then the variable's
value is displayed in the echo area.
With GDB in text command mode (@pxref{GDB Graphical Interface}),
it is possible that use of GUD tooltips can cause a function to be
called with harmful side-effects. In this case, Emacs disables
them.
GUD tooltips are disabled when you use GDB in text command mode
(@pxref{GDB Graphical Interface}), because displaying an expression's
value in GDB can sometimes expand a macro and result in a side effect
that interferes with the program's operation. The GDB graphical
interface supports GUD tooltips and assures they will not cause side
effects.
@node Commands of GUD
@subsection Commands of GUD
The GUD interaction buffer uses a variant of Shell mode, so the
commands of Shell mode are available (@pxref{Shell Mode}). GUD mode
also provides commands for setting and clearing breakpoints, for
selecting stack frames, and for stepping through the program. These
commands are available both in the GUD buffer and globally, but with
different key bindings. It also has its own tool bar from which you
can invoke the more common commands by clicking on the appropriate
icon. This is particularly useful for repetitive commands like
gud-next and gud-step and allows the user to hide the GUD buffer.
Emacs commands of Shell mode are available (@pxref{Shell Mode}). All
the usual commands for your debugger are available, and you can use
the Shell mode history commands to repeat them. If you wish, you can
control your debugger process entirely through this buffer.
GUD mode also provides commands for setting and clearing
breakpoints, for selecting stack frames, and for stepping through the
program. These commands are available both in the GUD buffer and
globally, but with different key bindings. It also has its own tool
bar from which you can invoke the more common commands by clicking on
the appropriate icon. This is particularly useful for repetitive
commands like @code{gud-next} and @code{gud-step}, and allows you to
keep the GUD buffer hidden.
The breakpoint commands are normally used in source file buffers,
because that is the easiest way to specify where to set or clear the
@@ -550,7 +568,7 @@ Set a breakpoint on the source line that point is on.
@end table
@kindex C-x C-a @r{(GUD)}
Here are the other special commands provided by GUD. The keys
Here are the other special commands provided by GUD@. The keys
starting with @kbd{C-c} are available only in the GUD interaction
buffer. The key bindings that start with @kbd{C-x C-a} are available in
the GUD interaction buffer and also in source files.
@@ -606,9 +624,9 @@ buffer, it applies to the line where the program last stopped.
@kindex C-c C-t @r{(GUD)}
@itemx C-x C-a C-t
@findex gud-tbreak
Set a temporary breakpoint on the current source line, if any.
If you use this command in the GUD interaction buffer,
it applies to the line where the program last stopped.
Set a temporary breakpoint on the current source line, if any
(@code{gud-tbreak}). If you use this command in the GUD interaction
buffer, it applies to the line where the program last stopped.
@end table
The above commands are common to all supported debuggers. If you are
@@ -620,14 +638,14 @@ using GDB or (some versions of) DBX, these additional commands are available:
@itemx C-x C-a <
@findex gud-up
Select the next enclosing stack frame (@code{gud-up}). This is
equivalent to the @samp{up} command.
equivalent to the GDB command @samp{up}.
@item C-c >
@kindex C-c > @r{(GUD)}
@itemx C-x C-a >
@findex gud-down
Select the next inner stack frame (@code{gud-down}). This is
equivalent to the @samp{down} command.
equivalent to the GDB command @samp{down}.
@end table
If you are using GDB, these additional key bindings are available:
@@ -643,29 +661,28 @@ Start execution of the program (@code{gud-run}).
@kindex C-c C-u @r{(GUD)}
@itemx C-x C-a C-u
@findex gud-until
Continue execution to the current line. The program will run until
it hits a breakpoint, terminates, gets a signal that the debugger is
checking for, or reaches the line on which the cursor currently sits
(@code{gud-until}).
Continue execution to the current line (@code{gud-until}). The
program will run until it hits a breakpoint, terminates, gets a signal
that the debugger is checking for, or reaches the line on which the
cursor currently sits.
@item @key{TAB}
@kindex TAB @r{(GUD)}
@findex gud-gdb-complete-command
With GDB, complete a symbol name (@code{gud-gdb-complete-command}).
This key is available only in the GUD interaction buffer, and requires
GDB versions 4.13 and later.
This key is available only in the GUD interaction buffer.
@item C-c C-f
@kindex C-c C-f @r{(GUD)}
@itemx C-x C-a C-f
@findex gud-finish
Run the program until the selected stack frame returns (or until it
stops for some other reason).
Run the program until the selected stack frame returns or
stops for some other reason (@code{gud-finish}).
@item C-x C-a C-j
@kindex C-x C-a C-j @r{(GUD)}
@findex gud-jump
Only useful in a source buffer, (@code{gud-jump}) transfers the
Only useful in a source buffer, @code{gud-jump} transfers the
program's execution point to the current line. In other words, the
next line that the program executes will be the one where you gave the
command. If the new execution line is in a different function from
@@ -691,11 +708,13 @@ Instead, type @kbd{C-q @key{TAB}} to enter a tab.
@vindex perldb-mode-hook
@vindex pdb-mode-hook
@vindex jdb-mode-hook
@vindex bashdb-mode-hook
On startup, GUD runs one of the following hooks: @code{gdb-mode-hook},
if you are using GDB; @code{dbx-mode-hook}, if you are using DBX;
@code{sdb-mode-hook}, if you are using SDB; @code{xdb-mode-hook}, if you
are using XDB; @code{perldb-mode-hook}, for Perl debugging mode;
@code{pdb-mode-hook}, for PDB; @code{jdb-mode-hook}, for JDB. You can
@code{pdb-mode-hook}, for PDB; @code{jdb-mode-hook}, for JDB;
@code{bashdb-mode-hook}, for the Bash debugger. You can
use these hooks to define custom key bindings for the debugger
interaction buffer. @xref{Hooks}.
@@ -750,37 +769,37 @@ ignores any numeric argument.
@node GDB Graphical Interface
@subsection GDB Graphical Interface
@findex gdb-mouse-set-clear-breakpoint
@findex gdb-mouse-toggle-breakpoint
By default, the command @code{gdb} starts GDB using a graphical
interface where you view and control the program's data using Emacs
windows. You can still interact with GDB through the GUD buffer, but
the point of this mode is that you can do it through menus and clicks,
without needing to know GDB commands. For example, you can click
@kbd{Mouse-1} in the fringe or display margin of a source buffer to
set a breakpoint there and, on a graphical display, a red bullet will
appear. If a breakpoint already exists on that line, this action will
remove it. You can also enable or disable a breakpoint by clicking
@kbd{Mouse-3} on the bullet. If you drag the debugger arrow in the
fringe with @kbd{Mouse-1}, execution will continue to the line where
you release the button, provided it is still in the same frame
(@code{gdb-mouse-until}). Alternatively, you can click @kbd{Mouse-2}
at some point in the fringe of this buffer and execution will advance
to there.
interface, using Emacs windows for display program state information.
In effect, this makes Emacs into an IDE (interactive development
environment). With it, you do not need to use textual GDB commands;
you can control the debugging session with the mouse.
This mode requires that GDB think that the screen size is unlimited,
and sets the height and width accordingly. For correct operation it
is important that you don't change these values during the session.
@c @findex gdb-mouse-set-clear-breakpoint
@c @findex gdb-mouse-toggle-breakpoint
For example, you can click @kbd{Mouse-1} in the fringe or display
margin of a source buffer to set a breakpoint there and, on a
graphical display, a red bullet will appear on that line. If a
breakpoint already exists on that line, the same click will remove it.
You can also enable or disable a breakpoint by clicking @kbd{Mouse-3}
on the bullet. If you drag the debugger arrow in the fringe with
@kbd{Mouse-1} (@code{gdb-mouse-until}), execution will continue to the
line where you release the button, provided it is still in the same
frame. Alternatively, you can click @kbd{Mouse-2} at some point in
the fringe of this buffer and execution will advance to there.
This mode requires telling GDB that its ``screen size'' is
unlimited, so it sets the height and width accordingly. For correct
operation you must not change these values during the GDB session.
@vindex gud-gdb-command-name
@findex gdba
You can also run GDB in text command mode, which creates a buffer
for input and output to GDB. To do this, set
@code{gud-gdb-command-name} to @code{"gdb --fullname"} or edit the
startup command in the minibuffer to say that. You need to do use
text command mode to run multiple debugging sessions within one Emacs
session. If you have customized @code{gud-gdb-command-name} in that
way, then you can use @kbd{M-x gdba} to invoke GDB in graphical mode.
You can also run GDB in text command mode, like other debuggers. To
do this, set @code{gud-gdb-command-name} to @code{"gdb --fullname"} or
edit the startup command in the minibuffer to say that. You need to
do use text command mode to run multiple debugging sessions within one
Emacs session. If you have customized @code{gud-gdb-command-name} in
that way, you can use @kbd{M-x gdba} to invoke GDB in graphical mode.
@menu
* GDB User Interface Layout:: Control the number of displayed buffers.
@@ -795,19 +814,16 @@ way, then you can use @kbd{M-x gdba} to invoke GDB in graphical mode.
@subsubsection GDB User Interface Layout
@cindex GDB User Interface layout
@findex gdb-many-windows
@vindex gdb-many-windows
If the variable @code{gdb-many-windows} is @code{nil} (the default
value) then @kbd{M-x gdb} normally displays only the GUD buffer.
However, if the variable @code{gdb-show-main} is also non-@code{nil},
it starts with two windows: one displaying the GUD buffer, and the
other showing the source for the @code{main} function of the program
you are debugging.
If the variable @code{gdb-many-windows} is @code{nil} (the default
value) then gdb just pops up the GUD buffer unless the variable
@code{gdb-show-main} is non-@code{nil}. In this case it starts with
two windows: one displaying the GUD buffer and the other with the
source file with the main routine of the inferior.
If @code{gdb-many-windows} is non-@code{nil}, regardless of the value of
@code{gdb-show-main}, the layout below will appear unless
@code{gdb-use-inferior-io-buffer} is @code{nil}. In this case the
source buffer occupies the full width of the frame.
If @code{gdb-many-windows} is non-@code{nil}, then @kbd{M-x gdb}
displays the following frame layout:
@example
+--------------------------------+--------------------------------+
@@ -825,121 +841,131 @@ source buffer occupies the full width of the frame.
+--------------------------------+--------------------------------+
@end example
To toggle this layout, do @kbd{M-x gdb-many-windows}.
However, if @code{gdb-use-inferior-io-buffer} is @code{nil}, the I/O
buffer does not appear and the source buffer occupies the full width
of the frame.
@findex gdb-restore-windows
If you change the window layout, for example, while editing and
re-compiling your program, then you can restore it with the command
@code{gdb-restore-windows}.
If you change the window layout, for example, while editing and
re-compiling your program, then you can restore this standard window
layout with the command @code{gdb-restore-windows}.
You may also choose which additional buffers you want to display,
either in the same frame or a different one. Select them from
@samp{GUD->GDB-windows} or @samp{GUD->GDB-Frames} sub-menu
respectively. If the menu-bar is unavailable, type @code{M-x
@findex gdb-many-windows
To switch between this standard layout and a simple layout
containing just the GUD buffer and a source file, type @kbd{M-x
gdb-many-windows}.
You may also specify additional GUD-related buffers to display,
either in the same frame or a different one. Select the buffers you
want with the @samp{GUD->GDB-windows} and @samp{GUD->GDB-Frames}
sub-menus. If the menu-bar is unavailable, type @code{M-x
gdb-display-@var{buffertype}-buffer} or @code{M-x
gdb-frame-@var{buffertype}-buffer} respectively, where
@var{buffertype} is the relevant buffer type e.g breakpoints.
Most of these buffers are read-only and be killed by simply
pressing @kbd{q} in them.
@var{buffertype} is the relevant buffer type, such as
@samp{breakpoints}. Most of these buffers are read-only, and typing
@kbd{q} in them kills them.
When you finish debugging then kill the GUD buffer with @kbd{C-x k},
When you finish debugging, kill the GUD buffer with @kbd{C-x k},
which will also kill all the buffers associated with the session.
However you need not do this if, after editing and re-compiling your
source code within Emacs, you wish continue debugging. When you
restart execution, GDB will automatically find your new executable.
Keeping the GUD buffer has the advantage of keeping the shell history
as well as GDB's breakpoints. You need to check, however, that the
breakpoints in the recently edited code are still where you want them.
as well as GDB's breakpoints. You do need to check that the
breakpoints in recently edited source files are still in the right
places.
@node Breakpoints Buffer
@subsubsection Breakpoints Buffer
The breakpoints buffer shows the existing breakpoints and watchpoints
(@pxref{Breakpoints,,, gdb, The GNU debugger}). It has three special
commands:
The breakpoints buffer shows the existing breakpoints and
watchpoints (@pxref{Breakpoints,,, gdb, The GNU debugger}). It has
these special commands, which mostly apply to the @dfn{current
breakpoint}, the breakpoint which point is on.
@table @kbd
@item @key{SPC}
@kindex SPC @r{(GDB breakpoints buffer)}
@findex gdb-toggle-breakpoint
Enable/disable the breakpoint at the current line
(@code{gdb-toggle-breakpoint}). On a graphical display, this changes
the color of a bullet in the margin of the source buffer at the
relevant line. This is red when the breakpoint is enabled and grey
when it is disabled. Text-only terminals correspondingly display
a @samp{B} or @samp{b}.
Enable/disable the current breakpoint (@code{gdb-toggle-breakpoint}).
On a graphical display, this changes the color of a bullet in the
margin of the source buffer at the relevant line. This is red when
the breakpoint is enabled and grey when it is disabled. Text-only
terminals correspondingly display a @samp{B} or @samp{b}.
@item D
@kindex D @r{(GDB breakpoints buffer)}
@findex gdb-delete-breakpoint
Delete the breakpoint at the current line (@code{gdb-delete-breakpoint}).
Delete the current breakpoint (@code{gdb-delete-breakpoint}).
@item @key{RET}
@kindex RET @r{(GDB breakpoints buffer)}
@findex gdb-goto-breakpoint
Display the file in the source buffer at the breakpoint specified at
the current line (@code{gdb-goto-breakpoint}). Alternatively, click
@kbd{Mouse-2} on the breakpoint that you wish to visit.
Visit the source line for the current breakpoint
(@code{gdb-goto-breakpoint}).
@item Mouse-2
@kindex Mouse-2 @r{(GDB breakpoints buffer)}
Visit the source line for the breakpoint you click on.
@end table
@node Stack Buffer
@subsubsection Stack Buffer
The stack buffer displays a @dfn{call stack}, with one line for each
The stack buffer displays a @dfn{call stack}, with one line for each
of the nested subroutine calls (@dfn{stack frames}) now active in the
program. @xref{Backtrace,, Backtraces, gdb, The GNU debugger}.
@findex gdb-frames-select
The selected frame number is displayed in reverse contrast. Move
point to any frame in the stack and type @key{RET} to select it
(@code{gdb-frames-select}) and display the associated source in the
source buffer. Alternatively, click @kbd{Mouse-2} on a frame to
select it. If the locals buffer is displayed then its contents update
to display the variables that are local to the new frame.
The selected frame number is displayed in reverse contrast. To
select a frame in GDB, move point in the stack buffer to that stack
frame and type @key{RET} (@code{gdb-frames-select}), or click
@kbd{Mouse-2} on a stack frame. If the locals buffer is visible,
selecting a stack frame updates it to display the local variables of
the new frame.
@node Watch Expressions
@subsubsection Watch Expressions
@cindex Watching expressions in GDB
@findex gud-watch
If you want to see how a variable changes each time your program stops
then place the cursor over the variable name and click on the watch
icon in the tool bar (@code{gud-watch}).
If you want to see how a variable changes each time your program
stops, move point into the variable name and click on the watch icon
in the tool bar (@code{gud-watch}).
Each watch expression is displayed in the speedbar. Complex data
Each watch expression is displayed in the speedbar. Complex data
types, such as arrays, structures and unions are represented in a tree
format. Leaves and simple data types show the name of the expression
and its value, and display the type as a tooltip. Higher levels show
the name, type and address value for pointers and just the name and
type otherwise.
To expand or contract a complex data type, click @kbd{Mouse-2}
To expand or contract a complex data type, click @kbd{Mouse-2}
on the tag to the left of the expression.
@findex gdb-var-delete
With the cursor over the root expression of a complex data type, type
@kbd{D} to delete it from the speedbar
(@code{gdb-var-delete}).
To delete a complex watch expression, move point to the root
expression in the speedbar and type @kbd{D} (@code{gdb-var-delete}).
@kindex RET @r{(GDB speedbar)}
@findex gdb-edit-value
With the cursor over a simple data type or an element of a complex
data type which holds a value, type @key{RET} or click @kbd{Mouse-2} to edit
its value. A prompt for a new value appears in the mini-buffer
(@code{gdb-edit-value}).
To edit a variable with a simple data type, or a simple element of a
complex data type, move point there in the speedbar and type @key{RET}
(@code{gdb-edit-value}). Or you can click @kbd{Mouse-2} on a value to
edit it. Either way, this reads the new value using the minibuffer.
@vindex gdb-show-changed-values
If you set the variable @code{gdb-show-changed-values} to
non-@code{nil} (the default value), Emacs will use
font-lock-warning-face to display values that have recently changed in
the speedbar.
If you set the variable @code{gdb-show-changed-values} to
non-@code{nil} (the default value), Emacs uses
@code{font-lock-warning-face} to highlight values that have recently
changed.
@vindex gdb-use-colon-colon-notation
If you set the variable @code{gdb-use-colon-colon-notation} to a
non-@code{nil} value then, in C, Emacs will use the
@var{function}::@var{variable} format to display variables in the
speedbar. Since this does not work for variables defined in compound
statements, the default value is @code{nil}.
If the variable @code{gdb-use-colon-colon-notation} is
non-@code{nil}, Emacs uses the @samp{@var{function}::@var{variable}}
format to display variables in the speedbar. Since this does not work
for variables defined in compound statements, the default value is
@code{nil}.
@node Other GDB User Interface Buffers
@subsubsection Other Buffers
@@ -949,8 +975,9 @@ statements, the default value is @code{nil}.
@vindex gdb-use-inferior-io-buffer
If the variable @code{gdb-use-inferior-io-buffer} is non-@code{nil},
the executable program that is being debugged takes its input and
displays its output here, otherwise it uses the GUD buffer. To toggle
the use of this buffer, do @kbd{M-x gdb-use-inferior-io-buffer}.
displays its output here. Otherwise it uses the GUD buffer for that.
To toggle the use of this buffer, do @kbd{M-x
gdb-use-inferior-io-buffer}.
Some of the commands from shell mode are available here. @xref{Shell
Mode}.
@@ -972,15 +999,15 @@ The registers buffer displays the values held by the registers
(@pxref{Registers,,, gdb, The GNU debugger}). Press @key{RET} or
click @kbd{Mouse-2} on a register if you want to change its value.
With GDB 6.4 or later, recently changed register values display with
font-lock-warning-face. With earlier versions of GDB, you can press
@key{SPC} to toggle the display of floating point registers
@code{font-lock-warning-face}. With earlier versions of GDB, you can
press @key{SPC} to toggle the display of floating point registers
(@code{toggle-gdb-all-registers}).
@item Assembler Buffer
The assembler buffer displays the current frame as machine code. An
overlay arrow points to the current instruction and you can set and
remove breakpoints as with the source buffer. Breakpoint icons also
appear in the fringe or margin.
arrow points to the current instruction, and you can set and remove
breakpoints as in a source buffer. Breakpoint icons also appear in
the fringe or margin.
@item Threads Buffer
@findex gdb-threads-select
@@ -990,15 +1017,15 @@ threads, gdb, The GNU debugger}). Move point to any thread in the
list and press @key{RET} to select it (@code{gdb-threads-select}) and
display the associated source in the source buffer. Alternatively,
click @kbd{Mouse-2} on a thread to select it. If the locals buffer is
displayed then its contents update to display the variables that are
local to the new thread.
visible, its contents update to display the variables that are local
in the new thread.
@item Memory Buffer
The memory buffer allows the user to examine sections of program
memory (@pxref{Memory, Memory, Examining memory, gdb, The GNU
debugger}). Click @kbd{Mouse-1} on the appropriate part of the header
line to change the starting address or number of data items that the
buffer displays. Click @kbd{Mouse-3} on the header line to select the
The memory buffer lets you examine sections of program memory
(@pxref{Memory, Memory, Examining memory, gdb, The GNU debugger}).
Click @kbd{Mouse-1} on the appropriate part of the header line to
change the starting address or number of data items that the buffer
displays. Click @kbd{Mouse-3} on the header line to select the
display format or unit size for these data items.
@end table
@@ -1045,6 +1072,14 @@ available globally. @xref{Programs}.
conventionally end in @file{.el}. This ending tells Emacs to edit them in
Emacs-Lisp mode (@pxref{Executing Lisp}).
@cindex byte code
Emacs Lisp code can be compiled into byte-code, which loads faster,
takes up less space, and executes faster. @xref{Byte Compilation,,
Byte Compilation, elisp, the Emacs Lisp Reference Manual}. By
convention, the compiled code for a library goes in a separate file
whose name ends in @samp{.elc}. Thus, the compiled code for
@file{foo.el} goes in @file{foo.elc}.
@findex load-file
To execute a file of Emacs Lisp code, use @kbd{M-x load-file}. This
command reads a file name using the minibuffer and then executes the
@@ -1055,9 +1090,9 @@ not text in an Emacs buffer.
@findex load
@findex load-library
Once a file of Lisp code is installed in the Emacs Lisp library
directories, users can load it using @kbd{M-x load-library}. Programs can
load it by calling @code{load-library}, or with @code{load}, a more primitive
function that is similar but accepts some additional arguments.
directories, users can load it using @kbd{M-x load-library}. Programs
can load it by calling @code{load}, a more primitive function that is
similar but accepts some additional arguments.
@kbd{M-x load-library} differs from @kbd{M-x load-file} in that it
searches a sequence of directories and tries three file names in each
@@ -1068,9 +1103,11 @@ the result of compiling @file{@var{lib}.el}; it is better to load the
compiled file, since it will load and run faster.
If @code{load-library} finds that @file{@var{lib}.el} is newer than
@file{@var{lib}.elc} file, it issues a warning, because it's likely that
somebody made changes to the @file{.el} file and forgot to recompile
it.
@file{@var{lib}.elc} file, it issues a warning, because it's likely
that somebody made changes to the @file{.el} file and forgot to
recompile it. Nonetheless, it loads @file{@var{lib}.elc}. This is
because people often leave unfinished edits the source file, and don't
recompile it until they think it is ready to use.
Because the argument to @code{load-library} is usually not in itself
a valid file name, file name completion is not available. Indeed, when
@@ -1080,7 +1117,7 @@ will be used.
@vindex load-path
The sequence of directories searched by @kbd{M-x load-library} is
specified by the variable @code{load-path}, a list of strings that are
directory names. The default value of the list contains the directory where
directory names. The default value of the list contains the directories where
the Lisp code for Emacs itself is stored. If you have libraries of
your own, put them in a single directory and add that directory
to @code{load-path}. @code{nil} in this list stands for the current default
@@ -1096,15 +1133,6 @@ library. Trying to run any of those commands calls @code{load} to load
the library; this replaces the autoload definitions with the real ones
from the library.
@cindex byte code
Emacs Lisp code can be compiled into byte-code which loads faster,
takes up less space when loaded, and executes faster. @xref{Byte
Compilation,, Byte Compilation, elisp, the Emacs Lisp Reference Manual}.
By convention, the compiled code for a library goes in a separate file
whose name consists of the library source file with @samp{c} appended.
Thus, the compiled code for @file{foo.el} goes in @file{foo.elc}.
That's why @code{load-library} searches for @samp{.elc} files first.
@vindex load-dangerous-libraries
@cindex Lisp files byte-compiled by XEmacs
By default, Emacs refuses to load compiled Lisp files which were
@@ -1217,7 +1245,7 @@ The customizable variables @code{eval-expression-print-level} and
of lists to print in the result of the evaluation commands before
abbreviating them. @code{eval-expression-debug-on-error} controls
whether evaluation errors invoke the debugger when these commands are
used.
used; its default is @code{t}.
@node Lisp Interaction
@section Lisp Interaction Buffers
@@ -1279,9 +1307,9 @@ mode.
@findex lisp-mode
For the source files of programs to run in external Lisps, use Lisp
mode. This mode can be selected with @kbd{M-x lisp-mode}, and is used
automatically for files whose names end in @file{.l}, @file{.lsp}, or
@file{.lisp}, as most Lisp systems usually expect.
mode. You can switch to this mode with @kbd{M-x lisp-mode}, and it is
used automatically for files whose names end in @file{.l},
@file{.lsp}, or @file{.lisp}.
@kindex C-M-x @r{(Lisp mode)}
@findex lisp-eval-defun
@@ -1292,12 +1320,13 @@ which finds the defun around or following point and sends it as input to
the Lisp process. (Emacs can send input to any inferior process regardless
of what buffer is current.)
Contrast the meanings of @kbd{C-M-x} in Lisp mode (for editing programs
to be run in another Lisp system) and Emacs-Lisp mode (for editing Lisp
programs to be run in Emacs): in both modes it has the effect of installing
the function definition that point is in, but the way of doing so is
different according to where the relevant Lisp environment is found.
@xref{Executing Lisp}.
Contrast the meanings of @kbd{C-M-x} in Lisp mode (for editing
programs to be run in another Lisp system) and Emacs-Lisp mode (for
editing Lisp programs to be run in Emacs; see @pxref{Lisp Eval}): in
both modes it has the effect of installing the function definition
that point is in, but the way of doing so is different according to
where the relevant Lisp environment is found.
@ignore
arch-tag: 9c3c2f71-b332-4144-8500-3ff9945a50ed