Fix freeze on older macOS's (bug#46687)
* src/nsterm.m ([EmacsView windowDidChangeBackingProperties:]): ([EmacsView viewWillDraw]): Only run this code when actually drawing to an offscreen bitmap.
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src/nsterm.m
20
src/nsterm.m
@@ -8411,13 +8411,16 @@ not_in_argv (NSString *arg)
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{
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NSTRACE ("EmacsView windowDidChangeBackingProperties:]");
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NSRect frame = [self frame];
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if ([self wantsUpdateLayer])
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{
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NSRect frame = [self frame];
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[surface release];
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surface = nil;
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[surface release];
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surface = nil;
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ns_clear_frame (emacsframe);
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expose_frame (emacsframe, 0, 0, NSWidth (frame), NSHeight (frame));
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ns_clear_frame (emacsframe);
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expose_frame (emacsframe, 0, 0, NSWidth (frame), NSHeight (frame));
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}
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}
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#endif /* NS_DRAW_TO_BUFFER */
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@@ -8480,7 +8483,7 @@ not_in_argv (NSString *arg)
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}
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#ifdef NS_IMPL_COCOA
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#ifdef NS_DRAW_TO_BUFFER
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/* If the frame has been garbaged but the toolkit wants to draw, for
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example when resizing the frame, we end up with a blank screen.
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Sometimes this results in an unpleasant flicker, so try to
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@@ -8488,7 +8491,8 @@ not_in_argv (NSString *arg)
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- (void)viewWillDraw
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{
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if (FRAME_GARBAGED_P (emacsframe)
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&& !redisplaying_p)
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&& !redisplaying_p
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&& [self wantsUpdateLayer])
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{
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/* If there is IO going on when redisplay is run here Emacs
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crashes. I think it's because this code will always be run
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@@ -8505,10 +8509,8 @@ not_in_argv (NSString *arg)
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waiting_for_input = owfi;
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}
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}
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#endif
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#ifdef NS_DRAW_TO_BUFFER
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- (BOOL)wantsUpdateLayer
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{
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#if MAC_OS_X_VERSION_MIN_REQUIRED < 101400
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