- SPC G s now shows complete character card: name, career, age,
attributes, non-zero skills, talent, position, gear, weapons,
armor, injuries, conditions, buddy/rival, XP, story points,
signature item
- SPC G S (stress): now relative — enter -1 to decrease, +2 to
increase. Shows delta in message.
- SPC G h (health): accepts relative changes too (-1/+1)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Major restructuring for accurate map representation:
- F-chodba now spans entire deck F from centralni sachta to cely
(zbrojnice/kuchyne are side rooms off the corridor)
- Removed all 20 prulez rooms (F1-F8, G1-G9, H3-H9) — prulezy are
hatches in corridors/rooms, not separate rooms
- Cross-deck connections go directly between rooms containing prulezy:
F-chodba <-> G hangars/doks, F-cely <-> G doks,
G-nastupni-hala <-> H-nadrz-toxickych, G-doks <-> H-plasma stations,
G-shromazdiste/H-sachta <-> GH-komunikacni-vez
- Path cely(F) -> sauna(C): 5 steps (was 9)
- Room count: 132 -> 112, all connections verified bidirectional
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
The F deck PDF map shows a central Y-corridor running from kuchyne
south to sprchy/prulez areas. SKLAD and WC rooms are side rooms
with doors off this corridor, not rooms you must traverse.
- Add F-chodba (central corridor) connecting kuchyne to all rooms
along the corridor: sklad, wc, prulez F1/F2/F5/F6, sprchy
- Rooms now connect through F-chodba instead of chaining through
side rooms (sklad -> wc -> F1)
- Path cely -> sauna: 8 steps instead of 9 (via F-chodba)
- Verified G and H deck maps: connections already accurate
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Use setq with plist-put everywhere to ensure state changes persist
(quoted list literals may be read-only in some Emacs builds)
- Replace pop-to-buffer with switch-to-buffer so the RPG buffer opens
in the current window instead of a Doom popup — screen reader reads
it as a normal buffer, not a completion overlay
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- find-path: show each step as bullet point with room names instead
of raw ID -> ID chains
- find-room: use same rich format as where-am-i (names, desc, deck info)
- status: fix format specifier crash by using %s instead of %d for
weapon/armor numeric fields that may be float or nil
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Fix BFS triple-list wrapping that caused stringp error on SPC G p
- Add :desc field to all 131 rooms with physical/tactical descriptions
- Rewrite where-am-i to show room names instead of IDs, deck names
in shaft connections, and cross-deck passage labels
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* herni_karta.org: New file — full character sheet for prof. Héctor
Navarre (attributes, skills, talent, gear, health/stress tracking).
* README.org: Add herni_karta.org to file index table.
* workflow.org: Add pre-game step for studying the character card,
in-game sections for health/stress tracking, skill usage, talent
Analýza, gear management, and a quick-reference table for Navarre.
* reference_pdf/: Add 13 reference PDFs (deck maps A–J, side view).
Comprehensive org-mode transcription of space station deck maps
(decks A–J) designed for a blind player to fully participate in
tabletop RPG sessions with sighted players.
* README.org: Project overview and file index.
* stanice.org: Station overview, side view, deck connections,
central shaft, crawlway system, door analysis, and deck sizes.
* workflow.org: Gameplay workflow for a blind player including
preparation, navigation, combat, Emacs usage tips, GM
communication conventions, and a quick reference card.
* paluby/paluba-A.org: Deck A — Astrometric observatory.
* paluby/paluba-B.org: Deck B — Operations control.
* paluby/paluba-C.org: Deck C — Health and recreation.
* paluby/paluba-D.org: Deck D — Reception and research.
* paluby/paluba-E.org: Deck E — Quarters and dining.
* paluby/paluba-F.org: Deck F — Correctional facility.
* paluby/paluba-G.org: Deck G — Hangars and maintenance.
* paluby/paluba-GH.org: Communication tower (G–H link).
* paluby/paluba-H.org: Deck H — Industrial complex.
* paluby/paluba-I.org: Deck I — Escape pods.
* paluby/paluba-J.org: Deck J — Reactor engine room.