1. Room-specific notes: SPC G n adds timestamped note to current room,
displayed in where-am-i and find-room output. SPC G N shows all.
2. Alphabetical sorting in all completing-read candidate lists.
3. Inventory management: SPC G v prefix — remove/modify gear, weapons
(including ammo tracking), injuries, conditions, armor, tiny items.
4. UX: alien-rpg-view-mode with local keys (m/w/t/s/d/r/p/f/n/N/SPC/?),
dispatch command (SPC G SPC) lists all commands, help (SPC G ?).
Refactored room info display into shared alien-rpg--insert-room-info.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Weapons: :bonus → :modifier, Armor: :rating → :level.
Character data verified against herní karta — all matches.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- CLAUDE.md: rewritten to reflect 112 rooms, corridor model, no prulez
rooms, all keybindings documented, PDF as ground truth, screen reader
patterns, cross-deck connection table
- Memory checkpoint for next session continuity
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>