5 Commits

Author SHA1 Message Date
c3fbb6df3b Room notes, sorted completions, inventory mgmt, view mode, dispatch
1. Room-specific notes: SPC G n adds timestamped note to current room,
   displayed in where-am-i and find-room output. SPC G N shows all.
2. Alphabetical sorting in all completing-read candidate lists.
3. Inventory management: SPC G v prefix — remove/modify gear, weapons
   (including ammo tracking), injuries, conditions, armor, tiny items.
4. UX: alien-rpg-view-mode with local keys (m/w/t/s/d/r/p/f/n/N/SPC/?),
   dispatch command (SPC G SPC) lists all commands, help (SPC G ?).
   Refactored room info display into shared alien-rpg--insert-room-info.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 08:30:48 +01:00
08867a378c Weapons/armor: rename fields to match herní karta columns
Weapons: :bonus → :modifier, Armor: :rating → :level.
Character data verified against herní karta — all matches.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 18:37:18 +01:00
333182ecf6 Update CLAUDE.md: fix dice color description (black base + yellow stress)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 18:25:41 +01:00
3c6c347a99 Update CLAUDE.md to current state, add session checkpoint
- CLAUDE.md: rewritten to reflect 112 rooms, corridor model, no prulez
  rooms, all keybindings documented, PDF as ground truth, screen reader
  patterns, cross-deck connection table
- Memory checkpoint for next session continuity

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 18:18:57 +01:00
8659559857 refactored 2026-03-24 14:25:14 +01:00