Update CLAUDE.md: fix dice color description (black base + yellow stress)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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2026-03-24 18:25:41 +01:00
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@@ -16,7 +16,7 @@ Accessible tabletop RPG gaming engine for the Alien RPG space station USCSS CETO
- **Navigation**: Graph-based. `alien-rpg-move` (adjacent), `alien-rpg-teleport` (any). `alien-rpg-find-path` uses BFS to find ALL shortest paths. Path display uses bullet points with room names. - **Navigation**: Graph-based. `alien-rpg-move` (adjacent), `alien-rpg-teleport` (any). `alien-rpg-find-path` uses BFS to find ALL shortest paths. Path display uses bullet points with room names.
- **Corridors as rooms**: Long corridors are modeled as rooms (e.g., `F-chodba` spans entire deck F from centrální šachta to cely). Side rooms connect to the corridor. - **Corridors as rooms**: Long corridors are modeled as rooms (e.g., `F-chodba` spans entire deck F from centrální šachta to cely). Side rooms connect to the corridor.
- **No průlez rooms**: Průlezy (hatches between decks) are NOT separate rooms. They are direct connections between the rooms they physically sit in. Cross-deck connections noted in room `:desc`. - **No průlez rooms**: Průlezy (hatches between decks) are NOT separate rooms. They are direct connections between the rooms they physically sit in. Cross-deck connections noted in room `:desc`.
- **Dice calculator**: `SPC G r`yellow base dice (attribute + skill) + black stress dice. Player rolls physical dice. - **Dice calculator**: `SPC G r`black base dice (attribute + skill) + yellow stress dice. Player rolls physical dice.
- **Weapons/Armor**: Structured plists — weapons: `(:name :bonus :damage :range :ammo :weight)`, armor: `(:name :rating :weight)`. - **Weapons/Armor**: Structured plists — weapons: `(:name :bonus :damage :range :ammo :weight)`, armor: `(:name :rating :weight)`.
- **State**: Health, stress, resolve, story-points, injuries, conditions, weapons, armor, gear, tiny-items, notes. Auto-saves via `alien-rpg--autosave`. No buddy/rival/xp (not used in this campaign). - **State**: Health, stress, resolve, story-points, injuries, conditions, weapons, armor, gear, tiny-items, notes. Auto-saves via `alien-rpg--autosave`. No buddy/rival/xp (not used in this campaign).
- **Character**: prof. Héctor Navarre, biochemický inženýr, 74 let. Attributes and skills editable via `SPC G e`. - **Character**: prof. Héctor Navarre, biochemický inženýr, 74 let. Attributes and skills editable via `SPC G e`.