From 333182ecf6393e6c46297e0c6390ac26e9ddb731 Mon Sep 17 00:00:00 2001 From: Martin Sukany Date: Tue, 24 Mar 2026 18:25:41 +0100 Subject: [PATCH] Update CLAUDE.md: fix dice color description (black base + yellow stress) Co-Authored-By: Claude Opus 4.6 (1M context) --- CLAUDE.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/CLAUDE.md b/CLAUDE.md index cb3a89a..5f04cf0 100644 --- a/CLAUDE.md +++ b/CLAUDE.md @@ -16,7 +16,7 @@ Accessible tabletop RPG gaming engine for the Alien RPG space station USCSS CETO - **Navigation**: Graph-based. `alien-rpg-move` (adjacent), `alien-rpg-teleport` (any). `alien-rpg-find-path` uses BFS to find ALL shortest paths. Path display uses bullet points with room names. - **Corridors as rooms**: Long corridors are modeled as rooms (e.g., `F-chodba` spans entire deck F from centrální šachta to cely). Side rooms connect to the corridor. - **No průlez rooms**: Průlezy (hatches between decks) are NOT separate rooms. They are direct connections between the rooms they physically sit in. Cross-deck connections noted in room `:desc`. -- **Dice calculator**: `SPC G r` — yellow base dice (attribute + skill) + black stress dice. Player rolls physical dice. +- **Dice calculator**: `SPC G r` — black base dice (attribute + skill) + yellow stress dice. Player rolls physical dice. - **Weapons/Armor**: Structured plists — weapons: `(:name :bonus :damage :range :ammo :weight)`, armor: `(:name :rating :weight)`. - **State**: Health, stress, resolve, story-points, injuries, conditions, weapons, armor, gear, tiny-items, notes. Auto-saves via `alien-rpg--autosave`. No buddy/rival/xp (not used in this campaign). - **Character**: prof. Héctor Navarre, biochemický inženýr, 74 let. Attributes and skills editable via `SPC G e`.