feat: v4.7.0 - resize handle cursor col-resize (explicit div, z-index), grabbing cursor during drag
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@@ -872,23 +872,22 @@ body {
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line-height: 1.2;
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}
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/* Resize handle on right edge */
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.block-el::after {
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content: '';
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/* Resize handle on right edge — explicit element, always correct cursor */
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.block-resize-handle {
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position: absolute;
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right: 0;
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top: 0;
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bottom: 0;
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width: 6px;
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cursor: ew-resize;
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background: rgba(255,255,255,0.2);
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width: 8px;
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cursor: col-resize;
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z-index: 5;
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border-radius: 0 4px 4px 0;
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opacity: 0;
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transition: opacity 0.12s;
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background: transparent;
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transition: background 0.12s;
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}
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.block-el:hover::after {
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opacity: 1;
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.block-el:hover .block-resize-handle {
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background: rgba(255,255,255,0.25);
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}
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/* Duration row (hours + minutes) */
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@@ -13,7 +13,7 @@
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<header class="header">
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<div class="header-left">
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<h1 class="header-title">Scénář Creator</h1>
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<span class="header-version">v4.6</span>
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<span class="header-version">v4.7</span>
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</div>
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<div class="header-actions">
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<label class="btn btn-secondary btn-sm" id="importJsonBtn">
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@@ -260,17 +260,20 @@ const Canvas = {
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(block.responsible ? ` · ${block.responsible}` : '');
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el.appendChild(inner);
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// Resize handle — explicit element so cursor is always correct
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const resizeHandle = document.createElement('div');
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resizeHandle.className = 'block-resize-handle';
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el.appendChild(resizeHandle);
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// Click to edit
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el.addEventListener('click', (e) => {
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e.stopPropagation();
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App.openBlockModal(block.id);
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});
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// Native pointer drag — ghost on document.body, avoids overflow/clipping issues
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// Native pointer drag — skip if clicking the resize handle (interact.js owns that)
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el.addEventListener('pointerdown', (e) => {
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const elRect = el.getBoundingClientRect();
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if (e.clientX > elRect.right - 8) return; // right 8px = resize handle
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e.preventDefault();
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if (e.target.closest('.block-resize-handle')) return;
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e.stopPropagation();
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this._startPointerDrag(e, el, block);
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});
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@@ -320,8 +323,9 @@ const Canvas = {
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// Release implicit pointer capture so pointermove fires freely on document
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try { el.releasePointerCapture(e.pointerId); } catch (_) {}
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// Prevent text selection during drag
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// Prevent text selection + set grabbing cursor during drag
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document.body.style.userSelect = 'none';
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document.body.style.cursor = 'grabbing';
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// ── Ghost element ─────────────────────────────────────────────
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const ghost = document.createElement('div');
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@@ -379,6 +383,7 @@ const Canvas = {
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el.style.opacity = '';
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clearHighlights();
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document.body.style.userSelect = '';
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document.body.style.cursor = '';
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const dx = ev.clientX - startX;
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const dy = ev.clientY - startY;
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