* doc/emacs/android.texi (Android Startup, Android Environment): Document that restrictions on starting Emacs have been lifted. * java/README: Document Java for Emacs developers and how the Android port works. * java/org/gnu/emacs/EmacsApplication.java (EmacsApplication) (findDumpFile): New function. (onCreate): Factor out dump file finding functions to there. * java/org/gnu/emacs/EmacsNative.java (EmacsNative): Update function declarations. * java/org/gnu/emacs/EmacsNoninteractive.java (EmacsNoninteractive): New class. * java/org/gnu/emacs/EmacsService.java (EmacsService, getApkFile) (onCreate): Pass classpath to setEmacsParams. * java/org/gnu/emacs/EmacsThread.java (EmacsThread): Make run an override. * lisp/loadup.el: Don't dump on Android when noninteractive. * lisp/shell.el (shell--command-completion-data): Handle inaccessible directories. * src/Makefile.in (android-emacs): Link with gnulib. * src/android-emacs.c (main): Implement to launch app-process and then EmacsNoninteractive. * src/android.c (setEmacsParams): New argument `class_path'. Don't set stuff up when running noninteractive. * src/android.h (initEmacs): Likewise. * src/androidfont.c (init_androidfont): * src/androidselect.c (init_androidselect): Don't initialize when running noninteractive. * src/emacs.c (load_pdump): New argument `dump_file'. (android_emacs_init): Give new argument `dump_file' to `load_pdump'. * src/sfntfont-android.c (init_sfntfont_android): Don't initialize when running noninteractive.
165 lines
4.9 KiB
Java
165 lines
4.9 KiB
Java
/* Communication module for Android terminals. -*- c-file-style: "GNU" -*-
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Copyright (C) 2023 Free Software Foundation, Inc.
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This file is part of GNU Emacs.
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GNU Emacs is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or (at
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your option) any later version.
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GNU Emacs is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GNU Emacs. If not, see <https://www.gnu.org/licenses/>. */
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package org.gnu.emacs;
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import android.os.Looper;
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import android.os.Build;
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import android.content.Context;
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import android.content.res.AssetManager;
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import java.lang.reflect.Constructor;
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import java.lang.reflect.Method;
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/* Noninteractive Emacs.
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This is the class that libandroid-emacs.so starts.
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libandroid-emacs.so figures out the system classpath, then starts
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dalvikvm with the framework jars.
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At that point, dalvikvm calls main, which sets up the main looper,
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creates an ActivityThread and attaches it to the main thread.
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Then, it obtains an application context for the LoadedApk in the
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application thread.
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Finally, it obtains the necessary context specific objects and
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initializes Emacs. */
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@SuppressWarnings ("unchecked")
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public class EmacsNoninteractive
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{
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private static String
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getLibraryDirectory (Context context)
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{
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int apiLevel;
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apiLevel = Build.VERSION.SDK_INT;
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if (apiLevel >= Build.VERSION_CODES.GINGERBREAD)
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return context.getApplicationInfo().nativeLibraryDir;
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else if (apiLevel >= Build.VERSION_CODES.DONUT)
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return context.getApplicationInfo().dataDir + "/lib";
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return "/data/data/" + context.getPackageName() + "/lib";
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}
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public static void
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main (String[] args)
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{
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Object activityThread, loadedApk;
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Class activityThreadClass, loadedApkClass, contextImplClass;
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Class compatibilityInfoClass;
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Method method;
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Context context;
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AssetManager assets;
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String filesDir, libDir, cacheDir;
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Looper.prepare ();
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context = null;
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assets = null;
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filesDir = libDir = cacheDir = null;
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try
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{
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/* Get the activity thread. */
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activityThreadClass = Class.forName ("android.app.ActivityThread");
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/* Get the systemMain method. */
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method = activityThreadClass.getMethod ("systemMain");
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/* Create and attach the activity thread. */
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activityThread = method.invoke (null);
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/* Now get an LoadedApk. */
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loadedApkClass = Class.forName ("android.app.LoadedApk");
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/* Get a LoadedApk. How to do this varies by Android version.
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On Android 2.3.3 and earlier, there is no
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``compatibilityInfo'' argument to getPackageInfo. */
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if (Build.VERSION.SDK_INT <= Build.VERSION_CODES.GINGERBREAD)
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{
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method
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= activityThreadClass.getMethod ("getPackageInfo",
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String.class,
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int.class);
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loadedApk = method.invoke (activityThread, "org.gnu.emacs",
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0);
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}
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else
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{
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compatibilityInfoClass
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= Class.forName ("android.content.res.CompatibilityInfo");
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method
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= activityThreadClass.getMethod ("getPackageInfo",
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String.class,
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compatibilityInfoClass,
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int.class);
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loadedApk = method.invoke (activityThread, "org.gnu.emacs", null,
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0);
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}
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if (loadedApk == null)
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throw new RuntimeException ("getPackageInfo returned NULL");
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/* Now, get a context. */
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contextImplClass = Class.forName ("android.app.ContextImpl");
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method = contextImplClass.getDeclaredMethod ("createAppContext",
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activityThreadClass,
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loadedApkClass);
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method.setAccessible (true);
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context = (Context) method.invoke (null, activityThread, loadedApk);
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/* Don't actually start the looper or anything. Instead, obtain
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an AssetManager. */
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assets = context.getAssets ();
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/* Now configure Emacs. The class path should already be set. */
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filesDir = context.getFilesDir ().getCanonicalPath ();
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libDir = getLibraryDirectory (context);
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cacheDir = context.getCacheDir ().getCanonicalPath ();
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}
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catch (Exception e)
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{
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System.err.println ("Internal error: " + e);
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System.err.println ("This means that the Android platform changed,");
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System.err.println ("and that Emacs needs adjustments in order to");
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System.err.println ("obtain required system internal resources.");
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System.err.println ("Please report this bug to bug-gnu-emacs@gnu.org.");
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System.exit (1);
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}
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EmacsNative.setEmacsParams (assets, filesDir,
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libDir, cacheDir, 0.0f,
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0.0f, null, null);
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/* Now find the dump file that Emacs should use, if it has already
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been dumped. */
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EmacsApplication.findDumpFile (context);
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/* Start Emacs. */
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EmacsNative.initEmacs (args, EmacsApplication.dumpFileName);
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}
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};
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