Fix redisplay of overlay-arrows on GUI frames
* src/xdisp.c (try_window_reusing_current_matrix) (try_cursor_movement): Disallow these optimizations if the buffer has overlay arrow(s) shown on the fringe(s). (Bug#29198)
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12
src/xdisp.c
12
src/xdisp.c
@@ -16066,8 +16066,10 @@ try_cursor_movement (Lisp_Object window, struct text_pos startp,
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since the handling of this_line_start_pos, etc., in redisplay
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handles the same cases. */
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&& !EQ (window, minibuf_window)
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&& (FRAME_WINDOW_P (f)
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|| !overlay_arrow_in_current_buffer_p ()))
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/* When overlay arrow is shown in current buffer, point movement
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is no longer "simple", as it typically causes the overlay
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arrow to move as well. */
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&& !overlay_arrow_in_current_buffer_p ())
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{
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int this_scroll_margin, top_scroll_margin;
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struct glyph_row *row = NULL;
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@@ -17698,7 +17700,11 @@ try_window_reusing_current_matrix (struct window *w)
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/* Don't try to reuse the display if windows have been split
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or such. */
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|| windows_or_buffers_changed
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|| f->cursor_type_changed)
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|| f->cursor_type_changed
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/* This function cannot handle buffers where the overlay arrow
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is shown on the fringes, because if the arrow position
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changes, we cannot just reuse the current matrix. */
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|| overlay_arrow_in_current_buffer_p ())
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return false;
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/* Can't do this if showing trailing whitespace. */
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