Dice calc: fix colors — black base + yellow stress (Alien RPG rules)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -1240,7 +1240,7 @@ Průlezy G<->H: G3<->H3, G4<->H4, G7<->H7, G8<->H8, G9<->H9
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(skill-val (plist-get (plist-get alien-rpg-character :skills) key))
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(base (+ attr-val skill-val))
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(attr-abbr (cdr (assq attr-key alien-rpg-attr-abbrevs))))
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(cons (format "%-18s %d zlute + %d cerne = %d celkem"
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(cons (format "%-18s %d cerne + %d zlute = %d celkem"
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name base stress (+ base stress))
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(list name base attr-abbr attr-val skill-val))))
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alien-rpg-skill-attributes))
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@@ -1252,8 +1252,8 @@ Průlezy G<->H: G3<->H3, G4<->H4, G7<->H7, G8<->H8, G9<->H9
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(let ((inhibit-read-only t))
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(erase-buffer)
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(insert (format "%s\n" name))
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(insert (format "%d zlutych kostek (zaklad)\n" base))
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(insert (format "%d cernych kostek (stress)\n" stress))
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(insert (format "%d cernych kostek (zaklad)\n" base))
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(insert (format "%d zlutych kostek (stress)\n" stress))
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(insert (format "%d kostek celkem\n" (+ base stress))))
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(goto-char (point-min))
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(special-mode))
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